Past, Present, and Future of Computers

These tasks would be givin to the machine and could figure out values of almost any algebraic equation. Soon, a silk weaver wanted to make very intricate designs. The designs were stored on punch-cards which could be fed into the loom in order to produce the designs requested. This is an odd beginning for the most powerful invention in the world. In the 1930’s, a man named Konrad Zuse started to make his own type of computer. Out of his works, he made several good advances in the world of computing. First, he developed the binary coding system .

Before this, computers only had a number of valves, none were fully driven by them because of the complexity and difficulty of producing it. Despite the odds, several Cambridge professors accomplished the mammoth task. Once it was built, the computer could decode the encrypted messages in enough time to be of use, and was an important factor in the end of World War II. The war also provided advancements in the United States as well. The trajectory of artillery shells was a complex process that took alot of time to compute on the field. A new, more powerful computer was in dire need.

Working ith the Moore School of Electrical Engineering, the Ballistics Research Laboratory created the Electronic Numerical Integrator and Computer. The ENIAC could compute things a thousand times faster than any machine built before it. Even though it was not completed until 1946 and was not any help during the war, it provided another launching pad for scientists and inventors of the near future. The only problem with the ENIAC was that it was a long a tedious process to program it. What was needed was a computation device that could store simple programs into it’s memory for call later.

To export a reference to this essay please select a referencing style below:

Related essays:

Leave a comment cancel reply.

Computer Hardware: Past, Present, and Future Essay

  • To find inspiration for your paper and overcome writer’s block
  • As a source of information (ensure proper referencing)
  • As a template for you assignment

To a great extent, the development of computer hardware illustrates the technological and scientific progress achieved by people in the course of world history. This paper is aimed at discussing the definition of this term hardware, its history, current development, and prospects.

It seems that the discussion of these questions can throw light on the evolution of information technologies, and the main factors that influence this process. Overall, one can identify several important trends that profoundly affected the development of hardware, and one of them is the need to improve its design, functionality, and capacity. Secondly, it is important to remember about the increasing commercialization of these technologies.

First of all, the term hardware can be defined as physical units of a computer that are supposed to perform the processing, input, storage, transfer, and output of information (Stair & Reynolds, 2011, p. 62). Among these elements, one can distinguish processors, keyboards, hard disk drives, motherboards, graphics adapters, scanners, printers, and so forth (Stair & Reynolds, 2011).

These units have to do separate tasks, and one cannot say that they are equally important; yet, they are closely dependent on one another (Stair & Reynolds, 2011). Overall, this concept of hardware is used to describe the tangible components of a computing system. In contrast, the word software refers to intangible elements of a computing system, and they are used to manipulate the hardware. This is one of the distinctions that should be taken into consideration. On the whole, this term is critical for the understanding of information technologies and their functioning.

The importance of hardware can hardly be underestimated because it ensures that every process is completed successfully. Furthermore, the physical units are important for the effective work of software applications and operational systems. Finally, these components are used to connect different computing systems.

Scientists have long tried to create a machine that can process information or store it; for example, the famous mathematician Blaise Pascal was able to create a mechanical calculator in 1642 (Singh & Nath, 2007, p. 59). Similar attempts were made by other mathematicians, but it is very difficult to call these inventions computers because they consisted only of mechanical elements (Singh & Nath, 2007).

More importantly, their functionality was very limited. One can say that the true development of computing systems began in the first half of the twentieth century and at that time, this hardware had to serve military needs (Singh & Nath, 2007, p. 61). In particular, one should mention the model introduced by John Von Neumann who believed that computers had to include such elements as CPU, input and output devices, and memory storage (Singh & Nath, 2007, p. 61). To a great extent, this model contributed to the future development of hardware.

It should be noted that in the course of history, computer hardware gradually became smaller and more effective. For instance, the Colossus computer occupied an entire floor of the building, while modern computers can be smaller than a notebook (Singh & Nath, 2007). To a great extent, the need to minimize hardware became one of the most important trends, and this requirement is considered by many designers and engineers.

Moreover, the improvement of hardware components led to the greater commercial use of computers or its components. Today, they can be regarded as mass consumer goods that are accessible to people of different incomes. This is one of the issues that should be taken into account.

Currently, the development of hardware is based on several important principles. First of all, manufacturers attempt to make their devices efficient in terms of energy consumption, size, and compatibility with existing software solutions. These are the most important concerns of engineers and designers who have to work various requirements when developing new products. To some degree, the improvement of CPUs, Random Access Memory (RAM) and other devices reflects the development of existing software solutions that require the excellent performance of technologies. This is one of the most important trends that one can identify.

Additionally, the physical components of a computer are adjusted to different devices that were not previously related to computing systems. For instance, Random Access Memory can be easily incorporated into mobile phones. Apart from that, the physical components of the computer become are improved in terms of their capacity and connectivity. For example, contemporary hard-disk drives can store several terabytes of data. This capacity was hardly imaginable at least a decade ago when users had fewer opportunities.

Moreover, a hard-disk drive can be connected to a variety of devices such as personal computers, mobile phones, and even TV sets. These are some of the issues that one can identify. Overall, it is possible to argue that the development of computer hardware continuously brings new opportunities to people.

At this point, it is very difficult to predict the future of hardware development, because a single discovery or invention can significantly contribute to technological progress. Apart from that, it can make previous hardware completely obsolete. Moreover, it is very difficult to appreciate the value of an invention. For example, very few people could predict that the Internet would turn the world into a global village.

Similarly, the discovery of liquid crystal was not initially connected with computer hardware, but now they are widely used for the production of displays. One can make several conjectures about future trends. First of all, the researchers point out that the speed and efficiency of hardware tend to double every two years (Giaretta, 2011, p. 131). This tendency was observed during the last two decades (Giaretta, 2011, p. 131). This means that in the future, the functionality and performance of hardware will rise dramatically.

Moreover, it is possible to say that the size of different hardware components will significantly diminish (Giaretta, 2011, p. 131). Finally, the hardware, which is now believed to be innovative, may go out-of-date within five years. These are the main arguments that can be put forward. One can say that the development of hardware will offer new opportunities to users.

These examples suggest that in the course of its history, computer hardware has undergone significant transformation due to technological and scientific discoveries. Although at the very beginning, it was used mostly for military purposes, the situation changed dramatically in the second half of the twentieth century when computers began to serve commercial goals and turned into consumer goods.

Moreover, it is very difficult to predict future changes that information technologies will undergo. Additionally, different elements of computer hardware will be improved in terms of functionality, performance, and design. Finally, different components of a computer can become obsolete very quickly. Overall, by looking at the historic development of computer hardware, one can better understand technological progress and its future trends.

Reference List

Giaretta, D. (2011). Advanced Digital Preservation . New York: Springer.

Singh, Y. & Nath, R. (2007). Teaching of Computers . New York: APH Publishing.

Stair, R. & Reynolds, G. (2011). Fundamentals of Information Systems . New York: Cengage Learning.

  • Network Consultation for DesignIT Company
  • Microsoft Tips and Tricks
  • Computer System Electronic Components
  • Choosing an Appropriate Computer System for the Home Use
  • The History of Computer Storage
  • Opera Fidelio Property Management System
  • Firewalls for Corporate Usage
  • Presentation Importance in the Business
  • Making a PowerPoint Presentation
  • Large Software Systems Development Managing
  • Chicago (A-D)
  • Chicago (N-B)

IvyPanda. (2020, May 7). Computer Hardware: Past, Present, and Future. https://ivypanda.com/essays/computer-hardware-definition/

"Computer Hardware: Past, Present, and Future." IvyPanda , 7 May 2020, ivypanda.com/essays/computer-hardware-definition/.

IvyPanda . (2020) 'Computer Hardware: Past, Present, and Future'. 7 May.

IvyPanda . 2020. "Computer Hardware: Past, Present, and Future." May 7, 2020. https://ivypanda.com/essays/computer-hardware-definition/.

1. IvyPanda . "Computer Hardware: Past, Present, and Future." May 7, 2020. https://ivypanda.com/essays/computer-hardware-definition/.

Bibliography

IvyPanda . "Computer Hardware: Past, Present, and Future." May 7, 2020. https://ivypanda.com/essays/computer-hardware-definition/.

Cybr logo badge

Computers: Past, Present, and Future

computers past present and future essay

Many people know what a computer is, but not how one works. The National Institute of Standards and Technology’s Computer Security Resource Center (What a mouthful! It’s usually called NIST CSRC) defines a computer as “a device that accepts digital data and manipulates the information based on a program or sequence of instructions for how data is to be processed.” [ NIST CSRC glossary page, 2010 ] 

This definition is important because computers have changed a lot since the first few were built. Someone could look at what was considered a computer in the late 1900s or early 2000s and not know anything about how the object works or what they could do with it. The basics remained, but what we in tech call the User Interface, whether it was there or not, changed how people interact with computers. 

For example, you may have read in school that the abacus was considered one of the first computers. An abacus is a mathematical tool originating from China used for arithmetic and counting. More information about the abacus and other early number processors can be found here [ Ryerson University, 2015 ]

Modern computing starts with Charles Babbage. Known as the Father of Modern Computing, the device he designed and set to invent was known as the Difference Engine. There were multiple designs and at least two broad attempts at successfully building the machine. The Computer History Museum has more information on how the Analytical and Difference engines work. Both machines give us the blueprints for computers as we know them today. [ Computer History Museum, circa 2008 ] 

According to Khan Academy, computers have four things that are common to every iteration. They must take input, store and process information, and output the results. One example of this would be displaying a sentence on a computer screen. The input comes from the keyboard, which a user presses in order to get the letter they want on screen. Another example would be having a computer do a simple calculation. A calculator is a type of computer but most computers are able to take input like (2+2), translate that into something the computer understands, calculate the answer based on math languages stored in the computer, come up with the right answer, and output that answer into a language that humans understand. [ Khan Academy, circa 2018 ]

Computers can be sorted into generations one through five based on when and how they were created. Devices created from 1945 to 1956 were made with vacuum tubes and are classified as First Generation computers. The next generation were called such because they were made with transistors, from 1956 – 1963. The third generation were made from integrated circuits, from 1964 – 1971. Computers used today are part of the Fourth and Fifth generations. Fourth Gen computers are made using microprocessors, which are made by companies like Intel. You may see a sticker on your desktop or laptop with the name of that company. Fifth Gen computers are made with Artificial Intelligence and Machine Learning, but we are unlikely to see anything beyond perhaps Cortana on computers and Siri on Apple mobile devices. Even still, those are not true artificial intelligences yet. That is currently limited to processes that are being explored heavily by computer scientists. [ KmacIMS, 2019 ]

This article was meant to be a brief history and technical explanation of what computers are and where they came from.

We’d love to hear your opinion on where computers are headed next. Share below in the comments!

This is part of our Cybersecurity 101 series .

Related Articles

Ultimate guide to passing the CompTIA Security+ exam

Ultimate Study Guide for the CompTIA Security+ (SY0-601)

Preparing for certification exams can be stressful when you’re not sure what to expect or what to study. It doesn’t help when information that can…

computers past present and future essay

The 8 Most Common Web Application Security Flaws

Would you believe me if I told you that a vast majority of web applications currently in production contain known vulnerabilities? By known vulnerabilities, I…

Networks illustration

Project: Using Cisco Packet Tracer to learn networking

This project was created by Cybr Member, Nick Gimbel. Check out his other related project DMZ and Network Hardening with Packet Tracer. This tutorial is…

computers past present and future essay

Build Your Technical Skills with Free Hands-on Learning Activities!

These resources are for high school computer science teachers, university faculty, or anyone working in, studying, or curious about software engineering. I was “out and…

computers past present and future essay

Cyber-skill Gap: Why Cybersecurity Practitioners Need to Know Python!

We interviewed a few Cybersecurity, Cloud Computing and Application Security Managers from different organizations for our Cybr Podcast. One of the skills everyone felt was…

Your email address will not be published. Required fields are marked *

Save my name, email, and website in this browser for the next time I comment.

Cancel reply

This site uses Akismet to reduce spam. Learn how your comment data is processed .

There was a problem reporting this post.

Block Member?

Please confirm you want to block this member.

You will no longer be able to:

  • See blocked member's posts
  • Mention this member in posts

Please allow a few minutes for this process to complete.

  • Free Essays

Past, Present, and Future of Computers

Sorry, but downloading text is forbidden on this website. if you need this or any other sample, we can send it to you via email. please, specify your valid email address.

By clicking "Submit", you agree to our terms of service and privacy policy . We'll occasionally send you account related and promo emails.

Thank you! How about make it original at only $13.90/page?

Let us edit it for you at only $13.90 to make it 100% original!

A computer is an electronic device that is used to automate processes in order to enhance the quality of life for all people. This device will be used extensively in the future because of its availability and its ability to simplify many of the actions in our daily lives. Computers are devices that have a rich history, a revolutionary present, and a promising future mainly due to the fact that it’s a device that remains prominent in our everyday lives. The importance of a computer is emphasized by the quote: “I'm a great believer that any tool that enhances communication has profound effects in terms of how people can learn from each other, and how they can achieve the kind of freedoms that they're interested in.

” – Bill Gates.The quotation by Bill Gates elaborates upon the fact that computers make for a more connected society where an idea can be communicated to anybody who wishes to act on the idea. The first computers were made by individuals who were striving to create devices that have the ability to automate processes. Individuals such as Alan Turing innovated and transformed the computer industry by creating the blueprint for the algorithms and computations for computers called the Turing Model. The Turing Model paved the way for the first working programmable computer that is automatic was called the Z3 Computer made by Konrad Zuse in 1936.The next major computer with workable programming that was made was the IBM 701 EDPM Computer.

IBM became one of the first computers to be marketed by a major company. From the creation of the IBM 701, the first successful programming language called FORTRAN was created by IBM and John Backus. The next major innovation was the computer mouse made by Douglas Englebart. The 1970’s was one of the most innovative decades for computers with the invention of the floppy disk, random access memory, microprocessors and the first computers available to consumers. All of these components made way for the marketing and technology involved in modern day computing. The two major computer rivals, Apple and Microsoft, entered the stage with during the late 1970’s all the way though the 1980’s, giving competition to IBM.

Apple released Apple I, Apple II, and the Apple Lisa Computer, which had the first graphic user interface, and the Apple Macintosh, which revolutionized the market by making computers more affordable to the public. During this time, Microsoft developed MS-DOS operating system and the business renowned Microsoft Windows. Smaller companies contributed to the computer industry by creating with the creation of WordStar, which is the first word processing software, and VisiCalc Spreadsheet, which was the first software which had a similar function as Excel.Computers in the present day are part of our everyday lives with its increased availability to everybody, the convenience it provides and the successful marketing that many companies use to promote the idea that their technology will make life better as a whole. The current market is dominated by mobile computing such as smartphones and tablets, with the traditional laptop and desktop losing market share. The shift in mobile computing is largely due to the fact that mobile computers are cheaper, more portable, and able to do most of the actions that the traditional computer can do.

Most smartphones are essentially an ultimate system for entertainment, business and social interaction because they provide features such as cameras and applications that help us communicate, navigate, socialize, work, and play.Tablet computing on the other hand strikes a balance with the traditional computer and the smartphone due to its size, portability and smartphone-like features. Many technology companies today are shifting into the development of new and revolutionary products to improve the processing capability on our smartphones and tablets instead of the traditional personal computer market. The computer industry is an industry that runs and survives on innovation. Every year, new products are released that make a substantial improvement on the previous model, therefore creating a cycle of never ending improvement upon a product in order to stay competitive.The computer market constantly shifts to whoever has the best hardware integrated with the most usable software, therefore giving an advantage to those who have access to what is considered to be good technology.

For example, the smartphone market always goes in the favor the phones with the best cameras, best processors and adaptable software, with a few exceptions. The most prominent way that a product gains market share is through marketing. Apple is the most recent technology company to make a breakthrough in technology with the creation of devices such as the iPhone and iPad. The iDevices don’t have the best hardware, nor do they necessarily have the best software, but through the marketing campaigns that emphasized where the device excels, Apple has converted the flaws of the devices into something that can be accepted as high-end. Many other companies are also gaining market share with the creation of a multitude of products that have the ability to compete with all of the Apple products.

Computers are products that dominate our daily lives. We use computers for everything ranging from manufacturing and research, to entertainment and productivity. Computers have made many jobs obsolete such as assembly line manufacturing and aspects of marketing such as keeping track of sales and costs. Despite the loss of jobs, computers also make a lot of fields such as healthcare and the government easier by storing a lot of important and confidential data on secure databases. The effects that computers have on the field of jobs are tremendous, but it’s important to look at its effects on our daily lives.

Computers help us get started in the day by acting as our planner, entertain us by providing rich a lot of content, and helping us do work. Schools are also a huge market for computing because a multitude of students require computers to do research and write and edit papers.Computers for students are also one of the best tools for learning because it provides a new interactive way of learning with content that is up to date. Teachers also use computers in order to keep track of students, communicate with other teachers and plan lessons accordingly. Major industries such as the health industry, tech industry, and banking industry will continue to benefit from computers because computers help the growth of business and improve management of large swaths of data needed to function.

The computer has and will continue to revolutionize the way we work by acting as a tool that makes a work force more connected, therefore increasing productivity.The future of the computer industry is a promising one because of the numerous advances that can be made in the industry. The key component in the advancement of computer technology is based on Moore’s Law, which states that the number of transistors that can fit in a chip will double every two years. Moore’s law also applies to the processing speed of computers and the amount of RAM that can be inserted to the computer. However, slowdown in the chip development industry has made Moore’s law a bit inaccurate by making the doubling in transistors occur every 3 years instead of two years. The increase in processing speed and the transistors in the chip will all lead to the development of Artificial Intelligence that is capable of learning.

Artificial Intelligence, or AI, that can learn will revolutionize modern and future society by providing machines that are able to act human without some of the flaws that are natural to all humans. In accordance to current technology, Artificial intelligence will take the form of a hardware robot due to its ability to do physical activity while being able to process a lot of information at the same time.Artificial Intelligence is a technology that already exists in the form of software in our phones, cars and many other electronic devices. The most marketed version of Artificial Intelligence is Apple’s Siri, which is a voice assistant that makes searching the internet and keeping track of dates easier. Siri is a stepping stone in the development of artificial technology due to the fact that it demonstrates the capability of computer hardware and the many advances that can be made through the software that will be integrated to the hardware.

The only way to understand how the computer has integrated into our present and will continue to the future is through the understanding of the internet, more specifically the cloud. The cloud is in reference that all our data can and most likely will be stored wirelessly in the near future. The perfection and infinity of the cloud will mean that our computer dependency will continue to increase over time. The cloud provides a way of storing all our digital content on the internet, ready for access and open to sharing. All the major tech companies such as Apple and Google have made cloud computing exclusive to only devices that are made by the company or the backers of the company.

The internet is also a web of things that continually grows as time passes due to the addition of new content. Major advancements in cloud technology can lead to the futuristic problem of dependency on the internet ranging from leisure to work. The cloud revolutionizes the way that information is stored and shared.Computers are the devices that enlighten us through intercommunication and the sharing of ideas, but at the same time dehumanizes us through the dependency in the technology. Aside from the negative effects of the computer, a computer will be the one device that will make the overall quality of life better by making digital media accessible and for the most part mobile.

In accordance to the rich history of computer, it is clear that the future of computing will be a largely positive one. Future concepts such as artificial intelligence is clear evidence that there are still many undiscovered artifacts in the world of computers. Advances in computer technology will be the defining factor of humanity due to its importance in defining the innovative spirit.

Past, Present, and Future of Computers Imagine being able to do almost…

News is simply defined as “a report of a recent event; something…

Pharmacy education in India: Past, present and future The life of pharmacists…

AbstractionIn this study I will carry on research about instruction in Abu…

This literature reappraisal uses the work of Ferlie, Pollitt, Hood, Kolthoff, Huberts…

A) Read the paragraphs about a successful advertising campaign. Circle the simple…

Technology has come a long way. Technology began with something simple such…

Introduction Thian Hock Keng Temple (Tianfu Gong) is one of the oldest…

It is a faster network for phone and data transmission. 14. Ambit…

The era of the First Generation computers began around 1945 and ended…

Will Computers Control Humans In The Future? People always tend to seek…

The two types of computers that are the most common people use…

Jennifer from StudyTiger

Hi! We can edit and customize this paper for you. Just send your request for getting no plagiarism essay

HAVEN’T FOUND YOUR TOPIC?

Let us write it for you!

  • Faculty/Staff
  • MyMichiganTech
  • Safety Data Sheets
  • Computing News Blog
  • The Past, Present, and Future . . .

The Past, Present, and Future of Computing

  • Gateway 2022

computers past present and future essay

  • G. Gadanidis 2 ,
  • S. L. Javaroni 3 ,
  • S. C. Santos 4 &
  • E. C. Silva 5  

126 Accesses

In this chapter, we follow up on the call by Borba et al. ( 2014 ) for historical research to understand technology trends in education. We conduct a historical scan of the origin of Computing in Education. We start with the Logo movement led by Papert and present an overview of the implementation of Computing in Education, including a survey of the main technological resources used and talk about robotics in educational contexts. We continue by recognizing the growth of research on Computational Thinking worldwide and present a brief history of this type of thinking, as well as its characteristics. We also describe some current research that deals with this theme in Basic Education, from Early Childhood Education to High School. With this, we seek to indicate possible trends for research on Computational Thinking in Education and Mathematical Education, enabling a reflection on the future. Therefore, in the conclusion in section 5, we provide a synthesis of what may be learned from the past and the present, so that we can look to the future of Mathematics Education with regard to the use of Computing in Basic Education.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Similar content being viewed by others

computers past present and future essay

Exploring the potentials of educational robotics in the development of computational thinking: A summary of current research and practical proposal for future work

computers past present and future essay

EdLeTS: Towards Smartness in Math Education

Alba, F. (2009). Education Scotland – Technologies: Experiences and outcomes . Scottish Funding Council.

Google Scholar  

Almeida, F. J. (1988). Educação e informática: os computadores na escola . Cortez Editora.

Babaeva, Y. D., Berezanskaya, N. B., Kornilova, T. V., Vasilyev, I. A., & Voiskounsky, A. E. (2013). Contribution of Oleg K. Tikhomirov to the methodology, theory and experimental practice of psychology. Psychology in Russia: State of the Art, 6 (4), 4–23.

Balanskat, A., & Engelhardt, K. (2015). Computing our future: Computer programming and coding – Priorities, school curricula and initiatives across Europe . European Schoolnet.

Barba, L. A. (2014). Computational thinking is computational learning . Keynote address at SciPy (Scientific Computing with Python) Conference, Austin, Texas. Video retrieved 5/01/17: http://lorenabarba.com/gallery/prof-barba-gave-keynote-at-scipy-2014

Barba, L. A. (2016). Computational thinking: I do not think it means what you think it means . Blog post, Retrieved 06/01/18: http://lorenabarba.com/blog/computational-thinking-i-do-not-think-it-means-what-you-think-it-means .

Barcelos, T. S., & Silveira, I. F. (2013). Relações entre o Pensamento Computacional e a Matemática através da construção de Jogos Digitais. In Anais, 12 Simpósio Brasileiro de Games e Entretenimento Digital (pp. 52–55). SBC.

Barcelos, T. S., Muñoz, R., Acevedo, R., & Silveira, I. (2015). Relações entre o Pensamento Computacional e a Matemática: uma Revisão Sistemática da Literatura. In Anais, Congresso Brasileiro de Informática na Educação (pp. 1369–1378). Sociedade Brasileira de Computação.

Barr, V., & Stephenson, C. (2011). Bringing computational thinking to K–12: What is involved and what is the role of the computer science education community? ACM Inroads, 2 (1), 48–54.

Article   Google Scholar  

Bers, M. U., Flannery, L., Kazakoff, E. R., & Sullivan, A. (2014). Computational thinking and tinkering: Exploration of an early childhood robotics curriculum. Computers & Education, 72 , 145–157.

Bers, M. U., González-González, C., & Armas–Torres, M. B. (2019). Coding as a playground: Promoting positive learning experiences in childhood classrooms. Computers & Education, 138 , 130–145.

Berto, L., Zaina, L., & Sakata, T. (2019). Metodologia para Ensino do Pensamento Computacional para Crianças Baseada na Alternância de Atividades Plugadas e Desplugadas. Revista Brasileira de Informática na Educação, 27 (02), 1–22.

Bessa, K. F. (2021). Pensamento Computacional e Matemática: uma abordagem com Scratch [Computational thinking and Mathematics: na approach with Scratch]. (Master’s degree dissertation), São Paulo State University, Brazil.

Bondía, J. L. (2002). Notas sobre a experiência e o saber de experiência . Revista Brasileira de Educação, 20–28.

Borba, M. C. (2020, September 03). Os desafios da pós-graduação em tempos de pandemia, ignorância e desigualdade no Brasil. [Video file]. Recovered from https://www.youtube.com/watch?v=UfMvY1AengA

Borba, M. C., & Penteado, M. G. (2012). Informática e Educação Matemática (5a. ed.). Autêntica.

Borba, M. C., & Villarreal, M. E. (2005). Humans-with-Media and the reorganization of mathematical thinking: Information and Comunication Thechnologies, modeling, experimentation and visualization . Springer.

MATH   Google Scholar  

Borba, M. C., Scucuglia, R. R. S., & Gadanidis, G. (2014). Fases das tecnologias digitais em Educação Matemática: sala de aula e internet em movimento (2a ed.). Autêntica.

Borba, M. C., Askar, P., Engelbrecht, J., Gadanidis, G., Llinares, S., & Aguilar, M. S. (2016). Blended learning, e-learning and mobile learning in mathematics education. ZDM (Berlin. Print), 48 , 589–610.

Brackmann, C. P. (2017). Desenvolvimento do pensamento computacional através de atividades desplugadas na Educação Básica [Development of computational thinking through unplugged activities in Bsic Education]. (Doctoral thesis), São Paulo State University, Brazil.

Brackmann, C. P., Barone, D. A. C., Casali, A., Román-González, M. (2020). Panorama Global da adoção do pensamento computacional. In A. Raabe, A. F. Zorzo & P. Blikstein (Orgs). Computação na Educação Básica: fundamentos e experiências (pp 31-48). : Penso.

Brasil. (2018). Base Nacional Comum Curricular. Consultado em 16 de janeiro 2021 . Recuperado a partir de http://basenacionalcomum.mec.gov.br/images/BNCC_EI_EF_110518_versaofinal_site.pdf .

Brennan, K., & Resnick, M. (2012). New frameworks for studying and assessing the development of computational thinking. Presented at the American Education Researcher Association . Vancouver.

Brookshear, J. G. (2013). Ciência da computação: uma visão abrangente . Bookman.

Cagiltay, K., Kara, N., & Aydin, C. C. (2014). Smart Toy Based Learning. In J. Spector, M. Merrill, J. Elen, & M. Bishop (Eds.), Handbook of research on educational communications and technology (pp. 56–69). Springer.

Choi, J., An, S., & Lee, Y. (2015). Computing education in Korea – current issues and endeavors. ACM Transactions on Computing Education, 15 (2), 1–22.

Curcio, C. P. C. (2008). Proposta de método de robótica educacional de baixo custo [Proposed low cost educational robotics method]. (Master’s degree dissertation), Institute of Technology for Development, Brazil.

Davis, J. (2015). Australia forgets that code is cultural: Replaces history and geography with computer science . The Society Pages: Cyborgology. Recuperado a partir de https://thesocietypages.org/cyborgology/2015/10/08/australia-forgets-that-code-is-cultural-replaces-history-and-geography-with-computer-science/

Delcker, J., & Ifenthaler, D. (2017). Computational thinking as an interdisciplinary approach to computer science school curricula: A german perspective. In P. Rich & C. Hodges (Eds.), Emerging research, practice, and policy on computational thinking. Educational communications and technology: Issues and innovations . Springer. https://doi.org/10.1007/978-3-319-52691-1_4

Chapter   Google Scholar  

diSessa, A. A. (2018). Computational literacy and “The Big Picture” concerning computers in mathematics education . Mathematical Thinking and Learning, 20 (1), 3–31.

Engelbrecht, J., Borba, M. C., Llinares, S., & Kaiser, G. (2020). Will 2020 be remembered as the year in which education was changed? ZDM – The International Journal on Mathematics Education, 52 , 821–824.

Engelbrecht, J., Llinares, S., & Borba, M. C. (2020). Transformation of the mathematics classroom with the internet. ZDM – The International Journal on Mathematics Education, 52 , 1–17.

Fontes, B (2019). Vídeo, Comunicação e Educação Matemática: um olhar para a produção dos licenciandos em Matemática da Educação a Distância [Vídeo, communication and mathematical education: a look at the production of distance education mathematics graduates]. (Master’s degree dissertation), São Paulo State University, Brasil.

Gadanidis, G. & Cummings, J. (2018). Integrated mathematics + computer studies, grade 10: Reforming secondary school mathematics education. White Paper published by the the Ontario Mathematics Knowledge Network, at the Fields Institute, Toronto, Ontario.

Gadanidis, G., Borba, M. C., Hughes, J., & Lacerda, H. D. G. (2016). Designing aesthetic experiences for young mathematicians: a model for mathematics education reform. Revista Internacional de Pesquisa em Educação Matemática (RIPEM), 6 , 225–244.

Gadanidis, G., Hughes, J. M., Minniti, L., & White, B. J. G. (2017). Computational thinking, grade 1 students and the Binomial Theorem. Digital Experiences in Mathematics Education, 3 , 77–96. https://doi.org/10.1007/s40751-016-0019-3

Gomes, C. G., Silva, F. O., Botelho, J. C., & Souza, A. R. (2010) A robótica como facilitadora do processo ensino aprendizagem de Matemática no Ensino Fundamental. In N. A. Pirola. (Org.). Ensino de ciências e matemática IV: temas de investigação (pp. 205–221). : Cultura Acadêmica Editora.

Gomes, T., Castro, F., & Tedesco, P. (2017). Desenvolvendo o pensamento computacional na educação infantil: Um toolkit educacional sobre conceitos de programação baseado em storytelling transmedia. Nuevas Ideas en Informática Educativa, 13 , 31–40.

Hu, C. (2011). Computational thinking: What it might mean and what we might do about it. In Proceedings, 16 Annual joint conference on Innovation and technology in computer science education , (223-227). : ACM.

ISTE/CSTA (2011). Computational thinking teacher resource (2a. ed.). [ s.l. ]: Computer Science Teacher Association.

Jaipal-Jamani, K., & Angeli, C. (2017). Effect of robotics on elementar preservice teachers’ self-efficacy, acience learning, and computational thinking. Journal of Science Education and Technology, 26 , 175–192.

Javaroni, S. L. (2007). Abordagem geométrica: possibilidades para o ensino e aprendizagem de introdução às equações diferenciais ordinárias [Geometric approach: possibilities for teaching and learning to introduce ordinary differential equations]. (Doctoral thesis), São Paulo State University, Brazil.

Kong, S. C., & Abelson, H. (2019). Computational thinking education . Springer.

Book   Google Scholar  

Ladeira, V. P. (2015). O Ensino de Funções em um Ambiente Tecnológico: uma investigação qualitativa baseada na teoria fundamentada sobre a utilização de dispositivos móveis em sala de aula como instrumentos [Teaching functions in a technological environment: a qualitative investigation based on grounded theory about the use of mobile devices in the classroom as instruments]. (Master’s degree dissertation), Federal University of Ouro Preto, Brazil.

Lévy, P. (1993). As tecnologias da inteligência: o futuro do pensamento na era da informática (p. 34). Editora.

Lin, S. Y., Chien, S. Y., Hsiao, C. L., Hsia, C. H., & Chao, K. M. (2020). Enhancing computational thinking capability of preschool children by game-based smart toys. Electronic Commerce Research and Applications, 44 .

Mannila, L., Dagiene, V., Demo, B., Grgurina, N., Mirolo, C., Rolandsson, L. & Settle, A. (2014). Computational thinking in K–9 education. In Proceedings of the working group reports of the 2014 innovation & technology in computer science education conference (pp. 1–29). : ACM.

Matias, R. (2019). Robótica educacional, processos criativos e visualidades. In D. A. Peralta (Org.), Robótica e processos formativos (pp. 15–29). Fi.

Mestre, P. A. A., Andrade, W. L., Guerrero, D. S., Sampaio, L., Rodrigues, R. S., & Costa, E. J. F. (2015). Pensamento Computacional: um estudo empírico sobre as questões de matemática do PISA. In Anais, 4 workshops do congresso brasileiro de informática na educação (pp. 1281–1289). SBC.

Monclar, R. S. & Xexeo, G. (2020). Insights after 42 months of application and development of a computational thinking methodology for children. In: Proceedings of SBGames, 19 Simpósio Brasileiro de Jogos e Entretenimento Digital . : SBC.

Moraes, R. A. (2002). Rumos da Informática na Educação Brasileira . Plano.

Moschella, M., & Basso, D. (2020). Computational thinking, spatial and logical skills: An investigation at primary school. Journal of Theories and Research in Education, 15 (2), 69–89.

Neves, L. X., & Borba, M. C. (2019). Análise do discurso multimodal de um vídeo com conteúdo matemático. Educação Matemática Debate, 3 , 220–235.

Nouri, J., Zhang, L., Mannila, L. & Norén, E. (2020). Development of computational thinking, digital competence and 21st century skills when learning programming in K-9, Education Inquiry, (11)1, 1–17.

Oechsler, V. (2018). Comunicação Multimodal: produção de vídeos em aulas de Matemática [Multimodal Communication: vídeo production in Mathematics classes]. (Doctoral thesis), São Paulo State University, Brazil.

Oechsler, V., & Borba, M. C. (2020). Mathematical videos, social semiotics and the changing classroom. ZDM – The International Journal on Mathematics Education, 52 , 1863–9704.

Oliveira, M. V., Rodrigues, L. C., & Queiroga, A. P. G. (2016). Material didático lúdico: uso da ferramenta Scratch para auxílio no aprendizado de lógica da programação. In Anais, 22 workshop de informática na escola (pp. 359–368). SBC.

Palangana, I. C. (2001). Desenvolvimento e aprendizagem em Piaget e Vygotsky: a relevância do social (3rd ed.). Summus.

Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas . Basic Books.

Papert, S. (1986). LOGO: Computadores e Educação . Brasiliense.

Papert, S. (1994). A Máquina das Crianças: Repensando a Escola na Era da Informática . Artes Médicas.

Papert, S. (1996). An exploration in the space of mathematics educations. International Journal of Computers for Mathematical Learning, 1 (1), 95–125.

Papert, S., & Solomon, C. (1971). Twenty things to to with a computer. Educational Technology Magazine , 3–28.

Phillips, P. (2009). Computational Thinking: a problem-solving tool for every classroom. Communications of the CSTA, 3 (6), 12–16.

Raabe, A. L. A., Metzger, J., Gomes, E., Vieira, M. V., Santana, A. L. M., Souza, F. T., Ramos, G., & Cucco, L. (2017). Características do Pensamento Computacional desenvolvidas em Aprendizes do Ensino Médio por meio de Atividades Makers. In Anais, 23 Workshop de Informática na Escola (pp. 145–154). CEIE SBC.

Raabe, A. L. A., Zorzo, A. F., & Blikstein, P. (Org.). (2020). Computação na Educação Básica: Fundamentos e Experiências . Penso.

Ramos, J. L., & Espadeiro, R. G. (2014). Introdução do pensamento computacional na formação inicial de professores: questões de avaliação e investigação. In Atas CIAIQ2014, 3 Congresso Ibero-americano em investigação qualitativa (pp. 279–284). Investigação Qualitativa em Ciências Sociais.

Rocha, R. (2006). Utilizaçáo da Robótica Pedagógica no Processo de Ensino Aprendizagem de Programaçáo de Computadores [Use of Pedagogical Robotics in the Teaching Process Learning Computer Programming]. (Master’s degree dissertation), Dissertaçáo de Mestrado, Federal Center for Technological Education of Minas Gerais, Brazil.

Santos, S. C. (2006) A produção matemática em um ambiente virtual de aprendizagem: o caso da geometria euclidiana espacial [Mathematical production in a virtual learning environment: the case of spatial Euclidean geometry]. (Master’s degree dissertation), São Paulo State University, Brazil.

Santos, P. G. F. (2019). Reflexões filosóficas em tecnologia para um pensar dialético: do encantamento à profanação. In D. A. Peralta (Org.), Robótica e processos formativos (pp. 15–29). Editora Fi.

Santos, G. P. S. (2019a). Educação e tecnologia no interior da Amazônia: o pensamento computacional e as tecnologias da informação e comunicação como auxílio em processos de eisno-aprendizagem [Educaion and technology in the interior of the Amaon: computational thinking and information and communication Technologies as an aid in teaching-learning processes]. (Master’s degree dissertation), Federal University of the West from Pará, Brazil

Santos, L. (2019b). Pensamento Computacional e a prática pedagógica do professor de Matemática: possíveis contribuições para o ensino de conteúdos matemáticos. In Anais, 13 Encontro Brasileiro de Estudantes de Pós-Graduação em Educação Matemática, 2019 . Sociedade Brasileira de Educação Matemática.

Scucuglia, R. R. S. (2006). A investigação do teorema fundamental do cálculo com calculadoras gráficas [The investigation of the fundamental theorem of calculus with graphing calculators]. (Master’s degree dissertation), São Paulo State University, Brazil.

Scucuglia, R. R. S., Gadanidis, G., Rondini, C. A., Borba, M. C., & Hughes, J. (2020). Sensitive-computational thinking of pre-service mathematics teachers on nested loops. Perspectivas da Educação Matemática, 13 , 1–18.

Settle, A., Franke, B., Hansen, R., Spaltro, F., Jurisson, C., Rennert-May, C. & Wildeman, B. (2012). Infusing computational thinking into the middle- and high-school curriculum. ITiCSE’12.

Silva, E. C. (2018). Pensamento computacional e a formação de conceitos matemáticos nos anos finais do Ensino Fundamental: uma possibilidade com kits de robótica [Computational thinking and the formation of mathematical concepts in the final years of Elementary School: A possibility with robotics kits]. (Master’s degree dissertation), São Paulo State University, Brazil.

Silva, E. C., & Javaroni, S. L. (2020). Pensamento computacional na Educação Matemática: um panorama possível. In Anais, 14 Encontro Paulista de Educação Matemática (pp. 456–467). Sociedade Brasileira de Educação Matemática – Regional São Paulo.

Silva, E. C., Teixeira, W. C. R., & Morelatti, M. R. M. (2015). Uso da robótica educacional como ferramenta pedagógica no ensino de Matemática: potencialidades, dificuldades e contribuições. In Anais, Congresso Internacional de Educação da Unoeste (pp. 780–790). Universidade do Oeste Paulista.

Silva, M. M., Miorelli, S. T., & Kologeski, A. L. (2018). Estimulando o pensamento computacional com o projeto logicando. Revista Observatório, 4 (3), 206–238.

Silva, E. C., Zampieri, M. T. & Javaroni, S. L. (2019). Pensamento computacional e programação: impactos na formação de professores e contribuições para práticas pedagógicas interdisciplinares. In Martins, A. R. Q.; Silva, A. A. (Orgs.). Educação Integral por meio do pensamento computacional (pp. 206-231). : Appris.

Sousa, R. M., & Lencastre, J. A. (2014). Scratch:uma opção válida para desenvolver o pensamento computacional e a competência de resolução de problemas. In Atas do 2° encontro sobre jogos e mobile learning (pp. 256–267). CIEd.

Stella, A. L. (2016). Utilizando o Pensameno Computacional e a Computação Criativa no ensino da linguagem de programação Scratch para alunos do Ensino Fundamental . (Master’s degree dissertation), Campinas State University, Brasil.

Tang, K., Chou, T., & Tsai, C. (2019). A content analysis of computational thinking research: An international publication trends and research typology. The Asia-Pacific Education Researcher , 1–11.

Tang, X., Yin, Y., Lin, Q., Hadad, R., & Zhai, X. (2020). Assessing computational thinking: A systematic review of empirical studies. Computers & Education, 148 .

Tikhomirov, O. K. (1981). The psychological consequences of computerization. In L. V. Wertsch (Ed.), The concept of activity in sovietc psychology (pp. 256–227). M. E. Sharpe.

Valente, J. A. (1999). Informática na Educação no Brasil. In J. A. Valente (Org.), O computador na sociedade do conhecimento (pp. 1-27). : Unicamp/NIED.

Valente, J. A. (2005). A Espiral da Espiral de Aprendizagem: o processo de compreensão do papel das tecnologias de informação e comunicação na educação [The Spiral oh the learning spiral: The processo f understanding the role of information and communication Technologies in education]. (Thesis), Campinas State University, Brazil.

Valente, J. A. (2016). Integração do pensamento computacional no currículo da educação básica: diferentes estratégias usadas e questões de formação de professores e avaliação do aluno. Revista e-Curriculum, 14 (3), 864–897.

Valente, J. A., & Almeida, F. J. (1997). Visão analítica da Informática no Brasil: a questão da formação do professor. Revista Brasileira de Informática Educativa, RBIE, 1 , 45–60.

Valente, J. A., Freire, F. M. P., Arantes, F. L., d’Abreu, J. V. V., & Baranauskas, M. C. C. (2017). Alan Turing tinha Pensamento Computacional? Reflexões sobre um campo em construção. Tecnologias, Sociedade e Conhecimento, 4 (1), 7–22.

Voiskounsky, A. Y. (2013). Psychology of computerization as a step towards the development of cyberpsychology. Psychology In Russia: State of the Art, 6 , 150–159. https://doi.org/10.11621/pir.2013.0413 .

Vygotski, L. S. (2014). Obras Escogidas – Tomo II . Machado Nuevo Aprendizaje.

Wing, J. M. (2006). Computational thinking. Communications of the ACM, 49 (3), 33–35.

Wing, J. M. (2008). Computational thinking and thinking about computing. Philosophical transactions of the royal society of London A: Mathematical, physical and engineering sciences, 366 (1881), 3717–3725.

MathSciNet   MATH   Google Scholar  

Wing, J. M. (2011). Computational thinking: What and why. Magazine of Carnegie Mellon University’s School of Computer Science. https://www.cs.cmu.edu/link/research-notebook-computational-thinking-whatandwhy

Wing, J. M. (2016). Pensamento Computacional – Um conjunto de atitudes e habilidades que todos, não só cientistas da computação, ficaram ansiosos para aprender e usar. Revista Brasileira de Ensino, Ciência e Tecnologia (RBECT), 9 (2), 1–10.

Yang, K., Liu, X., & Chen, G. (2020). The influence of robots on students’ computational thinking: A literature review. International Journal of Information and Education Technology, 10 (8), 627–631.

Download references

Author information

Authors and affiliations.

Western University, London, Canada

G. Gadanidis

São Paulo State University (Unesp), Bauru, Brazil

S. L. Javaroni

Federal University of Viçosa (UFV), Viçosa, Brazil

S. C. Santos

Mathematic’s Education Graduate Program of São Paulo State University (Unesp), Rio Claro, Brazil

E. C. Silva

You can also search for this author in PubMed   Google Scholar

Corresponding author

Correspondence to G. Gadanidis .

Editor information

Editors and affiliations.

Anthropology, University of Toronto, Toronto, ON, Canada

Marcel Danesi

Section Editor information

São Paulo State University (UNESP), São Paulo, Brazil

Marcelo C. Borba

Faculty of Education, University of Pretoria, Pretoria, South Africa

Johann Engelbrecht

Institute of Biosciences, Languages, and Exact Sciences, Sao Paulo State University, Sao Paulo, Brazil

Ricardo Scucuglia Rodrigues da Silva

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this entry

Cite this entry.

Gadanidis, G., Javaroni, S.L., Santos, S.C., Silva, E.C. (2021). Computing in Mathematics Education: Past, Present, and Future. In: Danesi, M. (eds) Handbook of Cognitive Mathematics. Springer, Cham. https://doi.org/10.1007/978-3-030-44982-7_35-1

Download citation

DOI : https://doi.org/10.1007/978-3-030-44982-7_35-1

Received : 02 August 2021

Accepted : 04 August 2021

Published : 09 October 2021

Publisher Name : Springer, Cham

Print ISBN : 978-3-030-44982-7

Online ISBN : 978-3-030-44982-7

eBook Packages : Springer Reference Mathematics Reference Module Computer Science and Engineering

  • Publish with us

Policies and ethics

  • Find a journal
  • Track your research

IEEE Account

  • Change Username/Password
  • Update Address

Purchase Details

  • Payment Options
  • Order History
  • View Purchased Documents

Profile Information

  • Communications Preferences
  • Profession and Education
  • Technical Interests
  • US & Canada: +1 800 678 4333
  • Worldwide: +1 732 981 0060
  • Contact & Support
  • About IEEE Xplore
  • Accessibility
  • Terms of Use
  • Nondiscrimination Policy
  • Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest technical professional organization dedicated to advancing technology for the benefit of humanity. © Copyright 2024 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.

Sample details

  • Technology,

Related Topics

  • Never Give Up
  • Digital Technology
  • My Neighborhood

Computers: Past, Present, and Future

Computers: Past, Present, and Future

Computers have been around for years and help a great deal at home and in the workplace. I have owned a computer for about three years now and it has been very helpful when it comes to projects and type-written essays. I have completed schoolwork and projects more times than I can count. Not only can you use the computer for word-processing programs, but for games and online service as well. I have used AOL for a couple of years and have found that there are some problems with it so now I use Costco.

A person can spend hours on the computer whether online or not. Usually I spend most of my time online because it takes a long time for things to be found sometimes. You can find anything online from a new or used car, tickets to your favorite football game, or even just chatting with some friends so you dont have to tie up the phone line all the time. There is a webpage for almost anything that a person can think of. Sports, news all over the world, traveling information, music, and much more. All you have to do is type in a specific word that you are looking for and the computer will find it for you.

ready to help you now

Without paying upfront

The workplace is an important place for a computer as well. Now days almost every company consists of a few computers to perform basic tasks for the company. Even a small company such as a local pub may have a computer to do all the cashier calculations. Computers are beginning to take over the workplace and are making less jobs for people. Computers can solve problems and do mathematical things so a person doesn’t have to. Different companies have certain programs that fit for that one company. For a banking company, they may use a program that does math and may put peoples names in a certain order to make it easier to get in and out without wasting too much time.

I worked at Home Depot for a while and they used computers for everything. If a person wanted to place an order for some lumber without being in the store, they could. All the information was placed in the computer so that when they did come in to pick it up, it would be quick and easy. They even delivered to your home which means that they needed a local address and phone number which all came from the computer. During inventory, we had to mark all the merchandise in the entire store. To make it a little easier, we use a scanner( or small, handheld computer) to find the proper CPU or SKU number.

What does the future have in store? In the future computers will take over people’s job. Soon we will be able to order lunch over the computer with one click of a button. You can go grocery shopping form your computer at home. All cars and automobiles will have computers in them. Soon we will be able to talk to the computer and it will talk back. They already have computer programs that allow people to communicate with each other and you can see their face on the screen.

As you can see, computers will take over the future and we wont have to work anymore. You can simply tell a computer what to do and it will do it. Changes in the workplace are already taking place as we speak. In about 10 more years we will have a lot less employed people and the unemployment rate will be at an all time high.

Cite this page

https://graduateway.com/computers-past-present-and-future/

You can get a custom paper by one of our expert writers

  • Life Changing Experience
  • Armenian Genocide
  • Quality of life
  • Moon Landing
  • Impact of Technology
  • Nanotechnology
  • Search Engine
  • Classical Conditioning
  • Overcoming Challenges
  • Difficulties
  • Information Technology

Check more samples on your topics

Labor unions: past, present and future.

Labor Unions Unions do not mean the end of an organization’s success or the end of sound human resources practices conducted by the management of the company. A union is also known as trade union which can be defined as the organization of the employees or workers of the company who have come together to achieve

T1 Technology: past, present and the future

A T1 line can generally be described as a internet access technological system that carries transmission data in very high speed. It is rather a very high speed telephone line of a digital nature which can transfer telecommunication signals even at a speed of 1.544Mbps. It can also be able to accommodate an average of

Turkey: Past, Present and Future

Turkey: Past, Present and Future  The Ottoman Empire in Turkey had established courts of Islamic law.  At the end of the First World War, the Empire lost a vast portion of its territory, eventually to be abolished.  The creation of modern Turkey fell into the hands of Mustafa Kemal Ataturk (1881 – 1938) at that time. 

Past Present Future

My Past, Present, and Future William L Lyons PSY 202 Steve Dashiell July 30, 2010 My Past, Present and Future I. What things do I remember about my childhood? a. My Family b. My first Girlfriend c. My mother’s accident d. Good times and Bad e. My sister II. What I did after I left

Education: Past, Present, And Future

Education, without it we would all be mindless wonders wandering around theglobe. Education is an important factor in our lives, but the past, present, andfuture of education is changing. And change it will until our education systemis the best in the world. In the past, Education in America was plain and simple. We've all heardthe stories

Tracing the Past, Present and Future of Servant-Leadership

Servant leadership

As I sat and thought of what leadership must have looked like in the past then to the present and on to the future it is an amazing journey. It’s also a great time of improvement and enhancing that we now have. Leadership must have been so limited for those that was trying to lead,

Past Is Past – Reaction Paper (History)

Past is past. From whom do we often hear this quote? We frequently hear this from different people around us which experienced a lot of things in their lives such as: those people who experienced falling in and out of love and do not want to talk about what they had before hence they bring

Wives: A Glimpse of the Past and Present

                In her essay “I Want a Wife,” author Judy Brady satirizes the ordeals faced by married women in the hands of their partners and the perception of husbands towards marriage and their partners. To a certain degree, the theme of Brady’s essay still applies to the contemporary society, especially in parts of the world

The Past and Present Life of Two Brothers in Sonny’s Blues by James Baldwin

Short Story

Sonnys Blues is a short story about the past and the present life of two brothers set in Harlem. Sorrow and Pain are part of their lives, and the two brothers view the world surrounding them very differently. Sonny and his brother learn to deal with pain, suffering, and desire for escapism from Harlem in

computers past present and future essay

Hi, my name is Amy 👋

In case you can't find a relevant example, our professional writers are ready to help you write a unique paper. Just talk to our smart assistant Amy and she'll connect you with the best match.

  • Internet of Services
  • Computing Methodologies
  • Distributed Computing
  • Computer Science
  • Cloud Computing

Past, Present, and Future of Cloud Computing: An Innovation Case Study

Gene Joseph Garcia at Malayan Colleges Laguna

  • Malayan Colleges Laguna

Abstract and Figures

The forecasted growth rate of cloud computing and enabler technologies.

Discover the world's research

  • 25+ million members
  • 160+ million publication pages
  • 2.3+ billion citations
  • Akshada Shinde
  • Komal Dandge

Ifeanyi P. Egwutuoha

  • Daniel Schragl

Rafael A Calvo

  • Stephen Russell

Victoria Yoon

  • Guisseppi A. Forgionne

Amol C Adamuthe

  • Edgar A. Whitley
  • Recruit researchers
  • Join for free
  • Login Email Tip: Most researchers use their institutional email address as their ResearchGate login Password Forgot password? Keep me logged in Log in or Continue with Google Welcome back! Please log in. Email · Hint Tip: Most researchers use their institutional email address as their ResearchGate login Password Forgot password? Keep me logged in Log in or Continue with Google No account? Sign up

Try AI-powered search

How AI could change computing, culture and the course of history

Expect changes in the way people access knowledge, relate to knowledge and think about themselves.

computers past present and future essay

Your browser does not support the <audio> element.

A mong the more sombre gifts brought by the Enlightenment was the realisation that humans might one day become extinct. The astronomical revolution of the 17th century had shown that the solar system both operated according to the highest principles of reason and contained comets which might conceivably hit the Earth. The geological record, as interpreted by the Comte de Buffon, showed massive extinctions in which species vanished for ever. That set the scene for Charles Darwin to recognise such extinctions as the motor of evolution, and thus as both the force which had fashioned humans and, by implication, their possible destiny. The nascent science of thermodynamics added a cosmic dimension to the certainty of an ending; Sun, Earth and the whole shebang would eventually run down into a lifeless “heat death”.

The 20th century added the idea that extinction might not come about naturally, but through artifice. The spur for this was the discovery, and later exploitation, of the power locked up in atomic nuclei. Celebrated by some of its discoverers as a way of indefinitely deferring heat death, nuclear energy was soon developed into a far more proximate danger. And the tangible threat of imminent catastrophe which it posed rubbed off on other technologies.

None was more tainted than the computer. It may have been guilt by association: the computer played a vital role in the development of the nuclear arsenal. It may have been foreordained. The Enlightenment belief in rationality as humankind’s highest achievement and Darwin’s theory of evolution made the promise of superhuman rationality the possibility of evolutionary progress at humankind’s expense.

Artificial intelligence has come to loom large in the thought of the small but fascinating, and much written about, coterie of academics which has devoted itself to the consideration of existential risk over the past couple of decades. Indeed, it often appeared to be at the core of their concerns. A world which contained entities which think better and act quicker than humans and their institutions, and which had interests that were not aligned with those of humankind, would be a dangerous place.

It became common for people within and around the field to say that there was a “non-zero” chance of the development of superhuman AI s leading to human extinction. The remarkable boom in the capabilities of large language models ( LLM s), “foundational” models and related forms of “generative” AI has propelled these discussions of existential risk into the public imagination and the inboxes of ministers.

As the special Science section in this issue makes clear, the field’s progress is precipitate and its promise immense. That brings clear and present dangers which need addressing. But in the specific context of GPT-4 , the LLM du jour , and its generative ilk, talk of existential risks seems rather absurd. They produce prose, poetry and code; they generate images, sound and video; they make predictions based on patterns. It is easy to see that those capabilities bring with them a huge capacity for mischief. It is hard to imagine them underpinning “the power to control civilisation”, or to “replace us”, as hyperbolic critics warn.

But the lack of any “Minds that are to our minds as ours are to those of the beasts that perish, intellects vast and cool and unsympathetic [drawing] their plans against us”, to quote H.G. Wells, does not mean that the scale of the changes that AI may bring with it can be ignored or should be minimised. There is much more to life than the avoidance of extinction. A technology need not be world-ending to be world-changing.

The transition into a world filled with computer programs capable of human levels of conversation and language comprehension and superhuman powers of data assimilation and pattern recognition has just begun. The coming of ubiquitous pseudocognition along these lines could be a turning point in history even if the current pace of AI progress slackens (which it might) or fundamental developments have been tapped out (which feels unlikely). It can be expected to have implications not just for how people earn their livings and organise their lives, but also for how they think about their humanity.

For a sense of what may be on the way, consider three possible analogues, or precursors: the browser, the printing press and practice of psychoanalysis. One changed computers and the economy, one changed how people gained access and related to knowledge, and one changed how people understood themselves.

The humble web browser, introduced in the early 1990s as a way to share files across networks, changed the ways in which computers are used, the way in which the computer industry works and the way information is organised. Combined with the ability to link computers into networks, the browser became a window through which first files and then applications could be accessed wherever they might be located. The interface through which a user interacted with an application was separated from the application itself.

The power of the browser was immediately obvious. Fights over how hard users could be pushed towards a particular browser became a matter of high commercial drama. Almost any business with a web address could get funding, no matter what absurdity it promised. When boom turned to bust at the turn of the century there was a predictable backlash. But the fundamental separation of interface and application continued. Amazon, Meta ( née Facebook) and Alphabet ( née Google) rose to giddy heights by making the browser a conduit for goods, information and human connections. Who made the browsers became incidental; their role as a platform became fundamental.

The months since the release of Open AI ’s Chat GPT , a conversational interface now powered by GPT-4 , have seen an entrepreneurial explosion that makes the dotcom boom look sedate. For users, apps based on LLM s and similar software can be ludicrously easy to use; type a prompt and see a result. For developers it is not that much harder. “You can just open your laptop and write a few lines of code that interact with the model,” explains Ben Tossell, a British entrepreneur who publishes a newsletter about AI services.

And the LLM s are increasingly capable of helping with that coding, too. Having been “trained” not just on reams of text, but lots of code, they contain the building blocks of many possible programs; that lets them act as “co-pilots” for coders. Programmers on GitHub, an open-source coding site, are now using a GPT-4 -based co-pilot to produce nearly half their code.

There is no reason why this ability should not eventually allow LLM s to put code together on the fly, explains Kevin Scott, Microsoft’s chief technology officer. The capacity to translate from one language to another includes, in principle and increasingly in practice, the ability to translate from language to code. A prompt written in English can in principle spur the production of a program that fulfils its requirements. Where browsers detached the user interface from the software application, LLM s are likely to dissolve both categories. This could mark a fundamental shift in both the way people use computers and the business models within which they do so.

Every day I write the book

Code-as-a-service sounds like a game-changing plus. A similarly creative approach to accounts of the world is a minus. While browsers mainly provided a window on content and code produced by humans, LLM s generate their content themselves. When doing so they “hallucinate” (or as some prefer “confabulate”) in various ways. Some hallucinations are simply nonsense. Some, such as the incorporation of fictitious misdeeds to biographical sketches of living people, are both plausible and harmful. The hallucinations can be generated by contradictions in training sets and by LLM s being designed to produce coherence rather than truth. They create things which look like things in their training sets; they have no sense of a world beyond the texts and images on which they are trained.

In many applications a tendency to spout plausible lies is a bug. For some it may prove a feature. Deep fakes and fabricated videos which traduce politicians are only the beginning. Expect the models to be used to set up malicious influence networks on demand, complete with fake websites, Twitter bots, Facebook pages, TikTok feeds and much more. The supply of disinformation, Renée DiResta of the Stanford Internet Observatory has warned, “will soon be infinite”.

computers past present and future essay

This threat to the very possibility of public debate may not be an existential one; but it is deeply troubling. It brings to mind the “Library of Babel”, a short story by Jorge Luis Borges. The library contains all the books that have ever been written, but also all the books which were never written, books that are wrong, books that are nonsense. Everything that matters is there, but it cannot be found because of everything else; the librarians are driven to madness and despair.

This fantasy has an obvious technological substrate. It takes the printing press’s ability to recombine a fixed set of symbols in an unlimited number of ways to its ultimate limit. And that provides another way of thinking about LLM s.

Dreams never end

The degree to which the modern world is unimaginable without printing makes any guidance its history might provide for speculation about LLM s at best partial, at worst misleading. Johannes Gutenberg’s development of movable type has been awarded responsibility, at some time or other, for almost every facet of life that grew up in the centuries which followed. It changed relations between God and man, man and woman, past and present. It allowed the mass distribution of opinions, the systematisation of bureaucracy, the accumulation of knowledge. It brought into being the notion of intellectual property and the possibility of its piracy. But that very breadth makes comparison almost unavoidable. As Bradford DeLong, an economic historian at the University of California, Berkeley puts it, “It’s the one real thing we have in which the price of creating information falls by an order of magnitude.”

Printed books made it possible for scholars to roam larger fields of knowledge than had ever before been possible. In that there is an obvious analogy for LLM s, which trained on a given corpus of knowledge can derive all manner of things from it. But there was more to the acquisition of books than mere knowledge.

Just over a century after Gutenberg’s press began its clattering Michel de Montaigne, a French aristocrat, had been able to amass a personal library of some 1,500 books—something unimaginable for an individual of any earlier European generation. The library gave him more than knowledge. It gave him friends. “When I am attacked by gloomy thoughts,” he wrote, “nothing helps me so much as running to my books. They quickly absorb me and banish the clouds from my mind.”

And the idea of the book gave him a way of being himself no one had previously explored: to put himself between covers. “Reader,” he warned in the preface to his Essays , “I myself am the matter of my book.” The mass production of books allowed them to become peculiarly personal; it was possible to write a book about nothing more, or less, than yourself, and the person that your reading of other books had made you. Books produced authors.

As a way of presenting knowledge, LLM s promise to take both the practical and personal side of books further, in some cases abolishing them altogether. An obvious application of the technology is to turn bodies of knowledge into subject matter for chatbots. Rather than reading a corpus of text, you will question an entity trained on it and get responses based on what the text says. Why turn pages when you can interrogate a work as a whole?

Everyone and everything now seems to be pursuing such fine-tuned models as ways of providing access to knowledge. Bloomberg, a media company, is working on Bloomberg GPT , a model for financial information. There are early versions of a Quran GPT and a Bible GPT ; can a puffer-jacketed Pontiff GPT be far behind? Meanwhile several startups are offering services that turn all the documents on a user’s hard disk, or in their bit of the cloud, into a resource for conversational consultation. Many early adopters are already using chatbots as sounding boards. “It’s like a knowledgeable colleague you can always talk to,” explains Jack Clark of Anthropic, an LLM- making startup.

It is easy to imagine such intermediaries having what would seem like personalities—not just generic ones, such as “avuncular tutor”, but specific ones which grow with time. They might come to be like their users: an externalised version of their inner voice. Or they might be like any other person whose online output is sufficient for a model to train on (intellectual-property concerns permitting). Researchers at the Australian Institute for Machine Learning have built an early version of such an assistant for Laurie Anderson, a composer and musician. It is trained in part on her work, and in part on that of her late husband Lou Reed.

Without you

Ms Anderson says she does not consider using the system as a way of collaborating with her dead partner. Others might succumb more readily to such an illusion. If some chatbots do become, to some extent, their user’s inner voice, then that voice will persist after death, should others wish to converse with it. That some people will leave chatbots of themselves behind when they die seems all but certain.

Such applications and implications call to mind Sigmund Freud’s classic essay on the Unheimliche , or uncanny. Freud takes as his starting point the idea that uncanniness stems from “doubts [as to] whether an apparently animate being is really alive; or conversely, whether a lifeless object might not be in fact animate”. They are the sort of doubts that those thinking about LLM s are hard put to avoid.

Though AI researchers can explain the mechanics of their creations, they are persistently unable to say what actually happens within them. “There’s no ‘ultimate theoretical reason’ why anything like this should work,” Stephen Wolfram, a computer scientist and the creator of Wolfram Alpha, a mathematical search engine, recently concluded in a remarkable (and lengthy) blog post trying to explain the models’ inner workings.

This raises two linked but mutually exclusive concerns: that AI ’s have some sort of internal working which scientists cannot yet perceive; or that it is possible to pass as human in the social world without any sort of inner understanding.

“These models are just representations of the distributions of words in texts that can be used to produce more words,” says Emily Bender, a professor at the University of Washington in Seattle. She is one of the authors of “On the Dangers of Stochastic Parrots: Can Language Models Be Too Big?” a critique of LLM triumphalism. The models, she argues, have no real understanding. With no experience of real life or human communication they offer nothing more than the ability to parrot things they have heard in training, an ability which huge amounts of number crunching makes frequently appropriate and sometimes surprising, but which is nothing like thought. It is a view which is often pronounced in those who have come into the field through linguistics, as Dr Bender has.

For some in the LLM -building trade things are not that simple. Their models are hard to dismiss as “mere babblers”, in the words of Blaise Agüera y Arcas, the leader of a group at Alphabet which works on AI -powered products. He thinks the models have attributes which cannot really be distinguished from an ability to know what things actually mean. It can be seen, he suggests, in their ability reliably to choose the right meaning when translating phrases which are grammatically ambiguous, or to explain jokes.

If Dr Bender is right, then it can be argued that a broad range of behaviour that humans have come to think of as essentially human is not necessarily so. Uncanny “doubts [as to] whether an apparently animate being is really alive” are fully justified.

To accept that human-seeming LLM s are calculation, statistics and nothing more could influence how people think about themselves. Freud portrayed himself as continuing the trend begun by Copernicus—who removed humans from the centre of the universe—and Darwin—who removed them from a special and God-given status among the animals. Psychology’s contribution, as Freud saw it, lay in “endeavouring to prove to the ‘ego’ of each one of us that he is not even master in his own house”. LLM s could be argued to take the idea further still. At least one wing of Freud’s house becomes an unoccupied “smart home”; the lights go on and off automatically, the smart thermostat opens windows and lowers blinds, the roomba roombas around. No master needed at all.

computers past present and future essay

Uncanny as that may all be, though, it would be wrong to think that many people will take this latest decentring to heart. As far as everyday life is concerned, humankind has proved pretty resilient to Copernicus, Darwin and Freud. People still believe in gods and souls and specialness with little obvious concern for countervailing science. They could well adapt quite easily to the pseudocognitive world, at least as far as philosophical qualms are concerned.

You do not have to buy Freud’s explanation of the unsettling effect of the uncanny in terms of the effort the mind expends on repressing childish animism to think that not worrying and going with the animistic flow will make a world populated with communicative pseudo-people a surprisingly comfortable one. People may simultaneously recognise that something is not alive and treat it as if it were. Some will take this too far, forming problematic attachments that Freud would have dubbed fetishistic. But only a few sensitive souls will find themselves left behind staring into an existential—but personal—abyss opened up by the possibility that their seeming thought is all for naught.

New gold dream

What if Mr Agüera y Arcas is right, though, and that which science deems lifeless is, in some cryptic, partial and emergent way, effectively animate? Then it will be time to do for AI some of what Freud thought he was doing for humans. Having realised that the conscious mind was not the whole show, Freud looked elsewhere for sources of desire that for good or ill drove behaviour. Very few people now subscribe to the specific Freudian explanations of human behaviour which followed. But the idea that there are reasons why people do things of which they are not conscious is part of the world’s mental furniture. The unconscious is probably not a great model for whatever it is that provides LLM s with an apparent sense of meaning or an approximation of agency. But the sense that there might be something below the AI surface which needs understanding may prove powerful.

Dr Bender and those who agree with her may take issue with such notions. But they might find that they lead to useful actions in the field of “ AI ethics”. Winkling out non-conscious biases acquired in the pre-verbal infancy of training; dealing with the contradictions behind hallucinations; regularising rogue desires: ideas from psychotherapy might be seen as helpful analogies for dealing with the pseudocognitive AI transition even by those who reject all notion of an AI mind. A concentration on the relationship between parents, or programmers, and their children could be welcome, too. What is it to bring up an AI well? What sort of upbringing should be forbidden? To what extent should the creators of AI s be held responsible for the harms done by their creation?

And human desires may need some inspection, too. Why are so many people eager for the sort of intimacy an LLM might provide? Why do many influential humans seem to think that, because evolution shows species can go extinct, theirs is quite likely to do so at its own hand, or that of its successor? And where is the determination to turn a superhuman rationality into something which does not merely stir up the economy, but changes history for the better? ■

Explore more

This article appeared in the Essay section of the print edition under the headline “THE AGE OF PSEUDOCOGNITION”

How to worry wisely about AI

From the April 22nd 2023 edition

Discover stories from this section and more in the list of contents

More from Essay

computers past present and future essay

Solar power is going to be huge

An energy source that gets cheaper and cheaper is a wonderful thing

computers past present and future essay

The Alaskan wilderness reveals the past and the future

The oil flows more slowly, the climate changes more quickly

computers past present and future essay

How a free and open Hong Kong became a police state

It was a long time in the planning

Viruses have big impacts on ecology and evolution as well as human health

They are ubiquitous, diverse and very powerful

The South Asian monsoon, past, present and future

A story of famines and trade, science and cupidity

The story of China’s economy as told through the world’s biggest building

It is a microcosm that reveals how much China is master of its own fate

IMAGES

  1. Computers: Past, Present and Future Essay Example

    computers past present and future essay

  2. Technology: Past, Present and Future Free Essay Example

    computers past present and future essay

  3. Computers- Past, Present, and Future by amber mcguire on Prezi

    computers past present and future essay

  4. The Computer: Past, Present and Future

    computers past present and future essay

  5. COMPUTERS

    computers past present and future essay

  6. ⇉Computers: Past, Present, and Future Essay Example

    computers past present and future essay

VIDEO

  1. What Is The Future Of Laptops?

  2. The Evolution of Computers. Past to Future

  3. Uses of computer in school

  4. What can vintage computing tell us about the next generation of engineers?

  5. Future in the Past / Будущее в прошлом. Пример из методики Айше

  6. Web extra: A history of computing with Google's Eric Schmidt

COMMENTS

  1. Development of Computer: Past, Present and the Future

    John Mauchley and John Presper Eckert's, Electric Numerical Integrator and Computer, or "ENIAC", built in 1943, is considered one of the world's first computers. "ENIAC contained 17,468 vacuum tubes, 70,000 resistors, 10,000 capacitors, 1,500 relays, 6,000 manual switches and 5 million soldered joints.

  2. Past, Present, and Future of Computers

    The future of technology can only be guessed upon. I believe that the connection between computers and humans will become much closer. People will feel the need to become one with their machines and possibly even be physicaly linked with them. Information will be stored, transmitted, and viewed completly electronicaly.

  3. Computers: Past, Present, and Future

    Computers: Past, Present, and Future. By: Joseph Nichols ... According to an essay written by computer scientist Jerome Cox, "Computer technology and, more broadly, information technology, are bringing about a fundamental transformation in our society from an industrial economy to an information economy," (Cox). Almost all jobs now involve ...

  4. Computer Hardware: Past, Present, and Future Essay

    This paper is aimed at discussing the definition of this term hardware, its history, current development, and prospects. Get a custom essay on Computer Hardware: Past, Present, and Future. It seems that the discussion of these questions can throw light on the evolution of information technologies, and the main factors that influence this process.

  5. PDF Computer Science: Past, Present, and Future

    Computer Science & Engineering . University of Washington . Chair, Computing Community Consortium ... In just the past 20 years (1992-2012), the number of Internet hosts and the number of transistors on a die each have increased 2000x! A connected region - then . ... CCC White Papers ...

  6. Computers: Past, Present, and Future

    Computers can be sorted into generations one through five based on when and how they were created. Devices created from 1945 to 1956 were made with vacuum tubes and are classified as First Generation computers. The next generation were called such because they were made with transistors, from 1956 - 1963. The third generation were made from ...

  7. PDF Computers: Their Past, Present, and Future

    Computers are becoming the backbone. of business. They are used to prepare bills, compute payrolls, calculate inventories, maintain bank accounts, compute taxes, compute insurance rates, produce sched. ules, and help print newspapers. They are used in the scientific community to track airplanes, ships, missiles, and satellites; to.

  8. Past, Present, and Future of Computers

    This device will be used extensively in the future because of its availability and its ability to simplify many of the actions in our daily lives. Computers are devices that have a rich history, a revolutionary present, and a promising future mainly due to the fact that it's a device that remains prominent in our everyday lives.

  9. The Past, Present, and Future of Computing

    The panel, "The Past, Present, and Future of Computing at Michigan Tech," engaged distinguished alumni and faculty in a conversation exploring the ever-increasing role of computing in everyone's lives and where it is headed next. "The computer industry's dream has always been to make computing invisible, to make it like the air we ...

  10. PDF Computer Science: Past, Present, and Future

    "Computers in the future may weigh no more than 1.5 tons" - Popular Science, 1949. This sort of progress makes it dicey to predict the future "There is no reason anyone would want a computer in their home" - Ken Olsen, founder and President of Digital Equipment Corporation, 1977 "I think there is a world market for maybe five

  11. PDF Perspectives on the Past, Present, and Future in Computer-Related Areas

    This pa-per/session will present/discuss definitions, implications, and relationships of and between the areas of computer science, software engineering, information technology, and business information systems. Included will be perspectives of the history of the past, specific needs of the present, and general direc-tions and predictions of ...

  12. PDF INSTRUCTIONAL COMPUTERS: PAST, PRESENT, AND FUTURE

    INSTRUCTIONAL COMPUTERS: PAST, PRESENT, AND FUTURE PATRICK SUPPES Stanford University, CA 94305, U.S.A. Abstract There are at least five major technological innovations in the past that are comparable to the current computer revolution: written records, libraries, printing, mass schooling, and testmg.

  13. Computing in Mathematics Education: Past, Present, and Future

    At the same time, some curricula remain that continue to pair computing with mathematics education. In this chapter, to better understand the past, present, and potential future use of technology in education, we follow up on the call by Borba et al. (2014) that historical research is necessary to understand technology trends in education. In ...

  14. Computers and Historians: Past, Present, and Future

    and computing has followed in Europe and in North America. It examines the way in which technology, culture, and professional organization all shape the. national contexts in which history is practiced. Thus the article provides the framework within which to assess the past and the future of historical comput-. ing.

  15. Operating Systems. The Past, Present and Future

    most used OS in the world. The third and last place in the top 10 most used OS in the world is Linux with 1.36%. In total, the three most used OSes in the world are 97.61% of the netmarketshare ...

  16. A Comprehensive Review of Green Computing: Past, Present, and Future

    A Comprehensive Review of Green Computing

  17. Computers

    Computers — Past, present, and future. Abstract: This article deals with the historical development of computers. It also discusses current problems and indicates future structural and functional computer trends which will help to free man from burdensome calculations and increase his material wealth while permitting him more time for ...

  18. Computers: Past, Present and Future

    841 Words2 Pages. Computers: Past, Present and Future. Since the time when man first learned to express how they felt in written form, by drawing or writing, we have tried to communicate with other people. First, it was the prehistoric man with their conceptual cave drawings showing what animals to hunt, how to hunt them, and how to cook them.

  19. ⇉Computers: Past, Present, and Future Essay Example

    As you can see, computers will take over the future and we wont have to work anymore. You can simply tell a computer what to do and it will do it. Changes in the workplace are already taking place as we speak. In about 10 more years we will have a lot less employed people and the unemployment rate will be at an all time high.

  20. (PDF) Past, Present, and Future of Cloud Computing: An ...

    Gartner (20 19) forecasted that there will b e a 17 percent growth of cloud computing in 2020, which totals to 266.4. billion USD in m arket value from 227.8 billion USD in 2019. Sub sequently ...

  21. Cybersecurity: Past, Present and Future

    To know these challenges and provide solutions we have to examine the past, scrutinize the present and ameliorate the future. 1.2 A Short History of Cybersecurity The first comprehensive published work Security Controls for Computer Systems [Ware, 1970] which became the foundation in the field of cybersecurity was a technical

  22. Geography and computers: Past, present, and future

    This close interaction is likely to increase with the embeddedness of computers and concomitant growth of s... Skip to Article Content; Skip to Article Information ... Geography and computers: Past, present, and future. Dani Arribas-Bel, Corresponding Author. [email protected] ... Search for more papers by this author. Jon Reades ...

  23. How AI could change computing, culture and the course of history

    For a sense of what may be on the way, consider three possible analogues, or precursors: the browser, the printing press and practice of psychoanalysis. One changed computers and the economy, one ...